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1992-03-22
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Note: You can print this chapter to paper by pressing [P].
USING SHAREWARE PROGRAMS
by Jeff Napier of Another Company
This Chapter copied by permission from Another Company
1992 Shareware Guide, a catalog of hundreds of Shareware
programs.The Complete 1992 (or current year) Shareware Guide
can be had by sending $5 to: Another Company, Box 298,
Applegate, OR 97538.
If you are new to computing, this chapter is for you. If you
are an expert, you can skip this one.
Notes:
For simpler reading, I will seldom mention that you need to
press the <Enter> key after most operations. Also, I'll
pretend you have the most stripped down computer imaginable.
You may have a B: drive and a fancy menu program, but in
order that everyone may use this, optional equipment will be
ignored.
STEP #1 (THIS FIRST STEP IS OPTIONAL)
The first thing you should do is make a copy of a new
disk. This is in case something goes wrong, like your dog
eats the original copy.
Stick a write protect tab around the notch in the side
of your original shareware disk. These little opaque
rectangular stickers tell the computer that you do not want
the disk accidentally erased or changed. They are like the
break-out tabs on cassette music tapes.
To make a copy, start your computer with your MS-DOS
disk in drive A: and type: DISKCOPY A: A: Type it exactly as
shown, with spaces between the A: and the A: and make sure
you type the capital :'s (called colons), not ;'s (called
semicolons).
When the computer asks for the "source" disk, take out
the MS-DOS disk and put the original that you want to copy
into disk drive A: and press any key. When the computer asks
for the "target" disk, put in a blank floppy and press any
key. When done, label the copy and hide the original.
Leave the write protect tab on the original, but remove it
from the copy. (Some programs won't work with a write-protect
tab in place.)
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STEP #2, FIND OUT WHAT YOU HAVE.
(If your computer does not say "A>", type A: and then
press the <Enter> key. This will tell the computer that you
want to use the disk in drive A:, not B: or C:.)
Put your shareware disk in drive A: and type DIR/P.
The computer will list what files are on the disk.
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STEP #3, READ THE INSTRUCTIONS.
If your disk has instructions, they will be in a file
that has an extension of TXT or DOC. Sometimes the
instructions are in a file called READ ME, README, README 1ST
or something similar. (You can also read files that have no
extension. Extension means the second part of the file name,
the last three letters after the name.) Sometimes it is hard
to figure out what file to try to read first. Don't worry, if
you have time, you can try them all.
Type the word TYPE followed by a space, then the name
of the file you want to see. If the file you want to read
has a name and an extension, such as INSTRUCT DOC, do not put
a space between the two parts, but instead put a period. Like
so:
TYPE INSTRUCT.DOC
Here are some more examples:
TYPE READ.ME
TYPE PACMAN.TXT
TYPE README.1ST
If there is more information than fits on one screen,
you'll notice the information flies off the top of the
screen faster than you can read it. The way to stop this is
to press the [Pause] key. Then press any other key to see
some more.
TYPE is built into MS-DOS, but there are other ways to
read text files. One way is to use your favorite word
processor. If you already know how to work a word processor,
you'll have no trouble using it to read text files. There is
also a program on this disk called SEE.EXE, which is
specially designed for reading text files on shareware disks.
To use SEE.EXE you have to tell the computer where it
is, and tell the computer where the file you want to read
is, too. Here is an example:
Assuming you have two floppy drives, you could put your
new shareware disk in drive A: and this disk containing
SEE.EXE in drive B:. You would first type DIR/P to see what's
on your shareware disk. Then, lets say you have discovered a
file called HORSES.DOC on that shareware disk in A:, you
would tell the computer this:
B:SEE.EXE A:HORSES.DOC
Then you can read HORSES.DOC without having to babysit the
[Pause] key.
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STEP #4, RUN THE PROGRAM
If your disk has no instructions, or if you have read
the instructions and have found no advice to the contrary,
you are now ready to actually start.
Find out what's on the disk by putting it in drive A:
and typing DIR/P.
Select a program to run. The only files that you can
run have an extension of EXE, BAT, or COM. Files with any
other extension, or no extension at all, are ones that you
cannot run. These are sub-programs, instruction files or text
files. (Remember, some programs are for you, the text files,
and you can read them. Others are for the computer, but these
you cannot read.)
You must choose a file with an EXE, COM, or a BAT ending
(extension). There are often several files that do have the
right extension. You will have to choose the most likely one
and try it. If you have guessed wrong, the worst thing that
could happen is that you will have to restart your computer.
You can't blow it up! (Wrong choices might be parts of the
main program, that it uses automatically when it needs them,
or they might be other programs that were supplied on the
same disk, but not what you want right now.)
Try files with names like "BEGIN," "GO" or "START"
first. Or look for files with names resembling the name of
the disk. Generally, files with the BAT extension are more
likely to be the ones you would want, than the other
extensions. Type the file of your choice by name, press
<Enter> and you are in business. For example, on a shareware
disk called "Pacman" you might find a file called PACMAN.EXE
when you type DIR/P. If you type:
PACMAN.EXE
Pacman will begin.
If you have chosen the wrong program name, you may have
to turn off your computer, then turn it back on again. There
is a shortcut called "re-booting." Press the <Ctrl>, <Alt>
and <Del> keys all at the same time, (then if you don't have
a hard drive, put your MS-DOS disk in drive A:).
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STEP #5, IF THE PROGRAM DOES NOT WORK
Sometimes, even though you have followed the
instructions, the program will not run. There are two common
reasons. One is that your computer is not properly equipped.
Most software that requires optional equipment will say so on
the disk label or in the catalog from which you ordered. If
a disk label mentions CGA, you need a CGA card in your
computer. If a program requires 640k, you need that much
ram.
The other problem, a very common one, is that there is
something that was easy to miss in the instructions. Reread
carefully.
If you still haven't found the problem, ask a
knowledgeable friend for help. There are now 20 million
users of IBM-compatible computers, several of them know what
they are doing due to a few years of hard experience. Many
are amateurs who have spare time (unlike computer store
professionals) and really enjoy "talking shop" and would be
glad to help you.
Most shareware programs have the author's name and
address in the instructions. When you have a problem that
ordinary computer advice cannot resolve, write a letter to
the author. After all, that is the person who created the
program, and therefore the most likely to know how to work
it!
Practice using programs with your computer. The more
you practice, the more you'll discover how to control your
computer.
Please remember that it takes about two years for the
average computer user to become fully experienced with
computer use. In the meantime, don't get frustrated - it
doesn't help. When you get stuck, relax, take a break for a
few minutes, try another program, or ask someone for help.
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ABOUT SUB-DIRECTORIES:
(Optional, read this only if you need)
This diabolical concept can really throw the person who
is new to computers. Fortunately, you don't see much of it on
shareware disks. In case you run into sub-directories:
Sub-directories were invented to handle large numbers
of files. What if you typed DIR/P on a disk that had 2002
files? You would be watching the list go by all day.
Sub-directories are little lists that are hidden from the
main directory, so that you don't have to look at so many
files. But the problem is that until you know what to do,
all you can see is the main directory, yet you may want to
use something in a sub-directory.
Here's how you spot a sub-directory. When you type
"DIR/P" you may see a file name followed by a few spaces then
a <DIR>. It will look exactly like that on your screen.
For example your computer screen might show this for a disk:
COMMAND COM 23612 7-07-86 12:00p
FORMAT EXE 11005 7-17-86 12:00p
ELEPHANT DOC 7123 6-18-90 17:31p
GIRAFFE <DIR> 9-12-84 6:00a
KITTYCAT COM 94090 1-01-80 12:00a
5 File(s) 20142 bytes free
In the above example, Giraffe is a sub-directory. There
are more files hidden in Giraffe. They may be programs, they
may be files that you can read. In any case, you will want to
see them. Here's what you do:
After running DIR/P you type CD \GIRAFFE and press the
<Enter> key. Notice that you use a backslash (\) not a
regular slash. CD stands for "Change Directory."
Now, type DIR/P again. The computer will now show you
what is in the sub-directory called GIRAFFE, but not what is
in the main directory.
If you want to go back and see what is in the main
directory again, type CD \ and press the <Enter> key. This
changes back to the main directory (often called "root
directory").
If you want to run a program in one directory, and you
want to use it with a file in another, follow this example:
Let's say that there is a text file in the sub-directory
GIRAFFE that is called TREES.DOC. Let's say that SEE.EXE is
in the root directory. You type:
A:\SEE.EXE A:\GIRAFFE\TREES.DOC
Typing this command makes sure the computer understands
where it is to find everything it needs. First, you are
telling it to run SEE.EXE which is found on drive A: and
since you have not specified a sub-directory, the computer
will look on the root directory. Then you are telling the
computer to use SEE.EXE with the file called TREES.DOC which
is also on disk drive A:, but the file is within the
sub-directory called GIRAFFE.
And that's sub-directories. Substitute your specific
situation for the above example and you should be able to get
the job done. You may need to experiment a bit to understand
it the first time you work with it.
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BASIC PROGRAMS
(Optional, Read this if you have a BASIC program)
BASIC programs are becoming rare in 1991, but they used to be
quite common just a few years ago, and there is a great
likelihood that you will run into them now and then. BASIC
programs require BASIC to run them. It is an interpreter that
translates the BASIC into instructions the computer can
understand. BASIC isn't just BASIC. It is usually called
GWBASIC.EXE OR BASICA.COM. You might not know it, but you
probably already have one of these versions. It usually comes
with your MS-DOS disks.
Use your version of BASIC to run a program like you
would use SEE.EXE to view a text file. For instance, if you
have GWBASIC on your hard disk and you want to run a program
called MORTGAGE.BAS which is located on a disk in drive A:
you would type:
C:GWBASIC.EXE A:MORTGAGE.BAS
Then the program will run. Here's another example:
If you have your BASIC in drive A: and MORTGAGE in B:, type:
A:GWBASIC.EXE b:MORTGAGE.BAS
When possible, copy your BASIC onto the same disk as the
program you want to run. For instance, if there is space on
your Mortgage disk, copy GWBASIC.EXE onto that disk along
with the Mortgage program. Then you can simply type:
GWBASIC.EXE MORTGAGE.BAS.
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ABOUT THE EQUIPMENT
RAM is Random Access Memory. Most new computers have at
least 640,000 places they can remember either #0 or #1. This
many combinations of the two numbers forms complex patterns
of sentences, colors, sounds, or pictures. This is called
640k RAM. Most programs are designed to work within 640k. RAM
is temporary. It works only when the power is turned on. When
you start a program, it is copied from a disk into part of
the RAM. As you use the program, changes are made in the RAM.
If you turn off the power, these changes are gone forever,
unless the computer copies the new RAM information onto a
disk first.
Some older computers have less RAM and they won't be able
to run programs designed for 640k.
There are several different ways computers handle making
pictures on the screen.
* Some have no graphics capability. They cannot run
games, drawing programs or anything else that cannot be
pictured with the 256 letters, numbers, blocks, lines and
punctuation marks of the IBM character set.
* Some have Hercules displays. This brand name has become a
generic standard for one-color graphics. Hercules can display
most programs designed for CGA (although only in one color)
if you get some special software. (#83, HERCULES HELP)
* Some have CGA which stands for Color Graphics Adaptor.
Among those with CGA, some have color monitors and others
have one-color (called mono) monitors. CGA is the lowest and
most common of the graphic capabilities. Interestingly,
when displaying text only, CGA can put 16 colors on a color
monitor (2 intensities of illumination on a mono), but in
graphics mode, CGA can display only 4 colors at a time.
Almost all Tandy computers and laptop computers have CGA
built-in. CGA cannot display Hercules, EGA or VGA graphics.
* Computers with EGA (Enhanced Graphics Adaptor) can do
everything a CGA-equipped computer can, but also display up
to 16 colors in graphics mode. Plus they have a higher
resolution.
* Computers with VGA (Variable Graphics Adaptor) can do
every thing a CGA, EGA or Hercules can plus display more
colors than an EGA and in even greater detail. There are
high-tech variations of VGA called Super-VGA and 8514 that
can do even more than VGA, but there is not much software for
these variations yet.
_____________________________________________________________
chapter end.